Just beat the big baddie in Borderlands. (Well, technically, I had to do it twice as I CTD'd after the killing shot landed the first time. Not happy about that, either.) What was my reward for slugging my way through "Diablo with guns"? Bigger guns? Cash? A satisfying ending cutscene and/or resolution to a barebones yet serviceable story?
I got crap-all, and that was after the CTD. Sweet bupkis. Nada. Zilch. At the very least, that's what it felt like.
Then I was dumped back into a thinner-than-thin epilogue, wherin I completed the quest chain I'd started and was cheerfully reminded there were still some side-quests from way back that I could complete! Joy!!
The first thought that went through my mind, no lie: "Thank goodness I'm not paying $15 a month for this kind of crap, otherwise there's a good chance I'd be going mental on some customer service representative right now."
Look, I can handle a Diablo-clone as well as the next person, but at least the original had an ending preceded by a decent story. Stringing me along for 2-3 months and then leaving me hanging is just piss-poor design. Did the money run out? Did they get lazy? Did the writers decide en masse, "Screw it, that's good enough"? Whatever the reason, it blows like some cheap-ass free-to-play MMO: grind, grind, grind with your only reward being more grinding. Spare me, please, whoever is designing Borderlands 2 (or the tie-up-ends DLC).